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Beboum Fighters

Project specifications

2D・Brawl/Multiplayer・Unity・C#

Date & Size

2022・3 days・9 people

MENU ASSETS INTEGRATION

I got the chance to be one of the two programmers who had to integrate the artists' assets into the game.

I mainly worked on the main menu, displaying a certain number of players according to the detection of controllers.
Beboum Fighters is a brawl multiplayer game made in 3 days. Jump into a two to four players brawl game, become a beboum and kill the other beboums using traps placed in the arena. Be careful though, as the arena changes every ten seconds.
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PLAYER CONTROLS

I had to create from scratch the player controls, including moving to the left/right, jumping and dashing in eight directions.

It was the first time that I used Unity's new input system to code controls. It felt weird to adapt at the beginning but I managed to quickly get used to it.
BeboumMenu.png
I really liked working on this project as it was the first time that I got to do a game jam with a team that I chose. It was easy to coordinate work between everyone and we were pretty happy to have a functional multiplayer game after three days of work.

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