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Brimestone

Project specifications

3D - Arcade/Retro - Unity - C#

Date & Size

2022 - 1 week - 9 people

Brimestone is a retro-styled arcade game made in a week during IIM's Godfather/Godmother 2023 game jam.

You play as a rocket launched at full speed in a dynamic runner. Avoid the obstacles and activate your powers thoroughly to get through and go as far as possible.

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PLAYER CONTROLS

Since another programmer did the base player controls, I had the task to
listen to feedback, tweak and implement different changes to the code so that the rocket movements would suit what the game designers expected.

The goal was to make a
smooth yet responsive movement feeling, whether the game was going fast or slow.

SHIELD SYSTEM

I was in charge of implementing one of the game's little mechanics:
a shield that could protect the player for a short amount of time. If the rocket collides with an obstacle, the shield breaks and allows the player to keep going.

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BrimestoneModuleGIF.gif

LEVEL DESIGN

Since all of the game designers were busy with tweaking the player movements and doing sound design, I took the time to
create ten different modules that could be used in a randomized pooling system made by another programmer of the team.

I took care of
difficulty balancing as well as sight-readability when making those modules.

Overall this project was really fun to do since it was the first game jam that I ever did. Since one of the programmers had two more years of experience than me, I felt confident since I knew I could ask for help if needed.

It was also the first time I did a 3D project on Unity.

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