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ENTHAUR: LOST IN SLUMBER
Project specifications
3D · Exploration/Horror · Unreal Engine 5 · C++
Date & Size
2024-2025 · 9 months · 15 people
Enthaur is 3D exploration game where you'll have to find your way through a decaying titan's body in order to save him and restore its health.
Observe and interact with the environment, explore and jump your way through the body and survive multiple ennemy encounters to discover new areas.

USER INTERFACE
My main task on this project was to fully develop the user interface, including the menus and HUD. The biggest part of it was creating an entire UI manager that would control every menu/element, allowing for easy scalability.
I integrated the artists' assets and created custom menu elements/animations, including buttons, sliders, toggle switches and the HUD crosshair.
ACCESSIBILITY
My other main responsibility was to implement a range of accessibility options within the game. Part of these features are an input rebinding menu and an accesibility menu containing controls and motion sickness options.


PERFORCE
Anticipating the project’s larger scope and the use of Unreal Engine 5, I suggested switching from GitHub to Perforce for version control.
I took charge of renting and configuring a Linux Debian server to host the Perforce instance for our project files. Additionally, I created comprehensive versioning documentation and delivered a presentation to the team on using Perforce and its Unreal Engine integration.
UI and accessibility are two fields I really liked to work on during this project, and the UI manager system really trained me on building a higher-scale system, compared to what I had worked on, on previous school projects.
I also loved collaborating with my team (15 people at the same time, 25 people total over the years), communicating and combining efforts with multiple disciplines, such as game art/design/production.
Overall, I'm very proud of my work on this project. I focused on two main tasks and I'm satisfied of how they ended up in the final vertical slice of the game.
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