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So'Briquet

Project specifications

2D - Aim Precision- Unity - C#

Date & Size

2025 - 1 week - 8 people

So'Briquet is a fast-paced aim game made in a week during IIM's Godfather/Godmother 2025 game jam.

The goal is to burn as many branches/leaves falling from the top of the screen as possible before running out of time. To help you do so, you can unlock power-ups and collect fuel tanks to refill your life, but be careful not to hit the bombs!

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MAIN GAME LOOP MECHANICS

My first task was to create the
branch and leaf spawners, exposing several variables to the game designers so they could easily tweak the gameplay.

I then worked on the burning
interaction between the lighter and the leaves, accounting for special types that contained bombs or fuel tanks, impacting the gameplay.

USER INTERFACE & ANIMATION

Although UI isn’t usually a priority in a game jam project, I took the time to
design a simple yet effective interface to give the game a polished touch.

To enhance it even further, I added
inter-level UI transitions and integrated various animations, both in the UI and gameplay.

SoB Animation.gif
SoB Shrek.gif

SOUND SYSTEM & HIDDEN SECRETS

I was also in charge of coding the
sound system and linking it to all the gameplay elements.

As a joke, I had to add a
Konami code that once entered, would launch a very special version of the game. This feature (and choice of image) was made because of a penalty we received from another team at our school after losing a mini-game challenge.

This game jam was really fun to take part in, as our game concept was small enough to let us focus more on polish.

Since it was my final year of study, and my last back-to-school game jam, I took things easy and truly enjoyed every moment of it.

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