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Town Jumper
Project specifications
2D・Prototype/Infinite Runner・Unity・C#
Date & Size
2022・1 month・Solo
Town Jumper is a little game prototype made in 1 month. The goal was to work on an infinite runner implementing some game mechanics that I wanted to know how to create since they seemed important or fun to me.

REMAPPABLE KEYBINDS
After making a player controller system using Unity's new input system, I gave myself the task of making so every key binding used for gameplay could be remapped to another one, to suit the player's habits.
I always wanted to work on a system like this one, as for me, accessibility is a very important topic to consider when creating games.
QUICK TIME EVENT SYSTEM
Quick time events are a mechanic that I always liked in some video games I played, so I tried to replicate it myself in this prototype.
I managed to do a basic system waiting for the player's input, checking if it was the one randomly asked (also taking care of the remappable keys if changed) and therefore letting the player continue or not.


RANDOM POOLING SYSTEM
One of the aspects I wanted to get myself into is game optimization.
The goal was to make a system that could randomly choose a module from a selection of pre-made modules, deleting the one behind the player and creating a new one in front of him.
This prototype was really fun to create as I managed to make something simple yet working fine with important mechanics and systems that I've never had the chance to work on before.
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